Wow, everyone is so awesome.
Thank you for supporting my quest to bring Bad Plumbing to people everywhere!
Special thanks go to:
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- My Teachers at Cretin-Derham Hall – I’ve lived in their new Ryan STEM Center. Ann Dougherty, my entreprenuership teacher opened up my eyes on how to go from being creative to starting my dream path toward an independent game design business. Thanks to David Sobolewski for expanding my Onshape CAD skills when I started at CDH (and my passion for coding all four years). Big thanks to Jeff Windsor in the CDH STEM Lab for all the 3D printing support and guidance.
- My friends and classmates who were our playtesting front liners! Ali, Nate, Fazil, my sister Annika, everyone! Special thanks to Ali for inspiring the name Bad Plumbing and the (limited edition) horse carousel piece!
- Games4Two – Love your YouTube vids Christopher and Alyson! You inspired me to create my own balance game. Thanks to Jenga and my extended family for insane fun where we can all play together have something crash down to our screams. I designed Bad Plumbing with family fun in mind.
- Thank you to my many Mentors so far!
- Jacob Vitek, ProtoLabs for advice on mass 3D printing and estimating costs for Bad Plumbing production. They are one of the world’s leading 3D printing companies, based right here in Minnesota.
- Michael O’Halloran, for advice on marketing and digital strategies. Michael is a former CEO of Magnetic Poetry, a famous from Minnesota creative masterpiece.
- Jacob Thull, with Games by James, for advice on game packaging and what it takes to get a game to sell off the shelf. Don’t worry Jacob, I dropped the cylinder packaging idea! (P.S. Say hi to me at Games by James at the Mall of America this summer.)
- Game designers and publishers, including John Nephew with Atlas Games, Patrick Leder with Leder Games, Marcus Ross with Water Bear Games, Russ Bruggink with Vicious Gardens and many others at Protospiel MN and via email after, who offered encouragement and reality check advice. And thank you IGDA Twin Cities where I first discovered what playtesting was all about.
- P.S. I’m looking for additional mentors on the use of Kickstarter, game packaging design, eco-friendly 3D printing options, evaluating publishers, getting in retail, patents, etc. If you can help, please contact me.
- My webmastering family. Thank you.
- My Teachers at Cretin-Derham Hall – I’ve lived in their new Ryan STEM Center. Ann Dougherty, my entreprenuership teacher opened up my eyes on how to go from being creative to starting my dream path toward an independent game design business. Thanks to David Sobolewski for expanding my Onshape CAD skills when I started at CDH (and my passion for coding all four years). Big thanks to Jeff Windsor in the CDH STEM Lab for all the 3D printing support and guidance.